This week:
Problems:
Lighting/Render Tests: (I accidentally saved over the first few images so this is closer to final lighting, though still need to tweak) Displacement maps: (Zbrush stopped working 'cause of the license thing so I couldn't take screencaps) Details on peach pits in Maya Issue with the sand-- rings are barely visible The details on the pits are actually a bit more shallow than they should be as well Kind of what it should look like ft. horrifying high-poly obj
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AuthorNice to meet you! I'm Kristine. Currently a third year student studying animation at the Emily Carr University of Art + Design. Archives
September 2017
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